
The story is about a hero (he or she, the hero can be androgynous) who is able to see lucid dreams and interact with the world inside them.
By REACTING to the participants in the dream, to objects and INTERACTING through ASSOCIATIONS within the dream, the hero learns skills that help him in a waking life.


concepts of a cover.
The player gets into in a dreaming realm of the character and interact with its every aspect, making choices and transferring the skills he obtained in this world to his real life.
In a dream the hero sometimes notices the sea which causes him to get into a certain state, a pleasant one, and this feeling acts also like catharsis.
The hero strives to know what this sea means for him in a symbolic way. This aim becomes the poetic goal of the game - to get in dreams and reach the sea, to get into the place where answers are likely located.
The setting takes realistic places in cities, nature, and the sea coast with slight changes which are very idiosyncratic and typical for dreams.

The player will have main and side quests;